Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 378 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range70 - 100 (Avg: 85)
AC15
XP1600
Description
Dwarven Spheres are mechanical guardians found in ancient Dwemer ruins, designed to protect their secrets from intruders. They can roll into a compact ball when inactive, but spring into action when they detect nearby threats, unfolding into a formidable combatant.
Details
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1600 |
Languages | understands Dwarven but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Roll Attack
The Dwarven Sphere rolls into a target, making a single attack that deals bludgeoning damage.
Trap Trigger
The Dwarven Sphere can pop out of a pipe or hidden compartment when a trap is triggered, surprising nearby creatures.
Unfold and Attack
The Dwarven Sphere unfolds and makes two melee attacks with its forearm-mounted weapons.