Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
The Ice Wraith is a spectral predator that haunts frozen landscapes, known for its swift and deadly strikes. It leaves a chilling frost trail in its wake, instilling fear in those who traverse its icy domain.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Chilling Strike
The Ice Wraith strikes with icy tendrils, dealing 2d8 cold damage and reducing the target's speed by 10 feet until the end of its next turn.
Frost Trail
As the Ice Wraith moves, it leaves a trail of frost that lasts for 1 minute. Any creature that moves through this area must succeed on a DC 15 Dexterity saving throw or take 1d6 cold damage and have its speed halved until the end of its next turn.