Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 697 times |
Cloned | 120 times |
Created | 156 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Description
Gladiators are brutal warriors trained for bloodsport, wielding oversized weapons and wearing intimidating armor. They thrive in combat, adapting quickly to any situation, whether in an arena or on the battlefield, and often seek glory or freedom through violence.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Gladiatorial |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Oversized Strike
The gladiator swings their massive weapon, dealing 2d10 + 6 slashing damage to a target within reach.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Showmanship
The gladiator performs a flourish, gaining advantage on their next attack roll and inspiring allies within 30 feet to gain a +1 bonus on their next attack.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Taunt
The gladiator taunts a creature within 30 feet, forcing it to make a Wisdom saving throw (DC 15) or have disadvantage on its next attack roll.