The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played1122 times
Cloned168 times
Created
216 days ago
Last Updated
34 days ago
VisibilityPublic
Goblin
CR 1Small Humanoid
Goblin
HP Range20 - 34 (Avg: 27)
AC13
XP200

Description

Goblins are small, wiry humanoids known for their mottled green, gray, or sickly yellow skin and sharp fangs. They are aggressive and territorial, often functioning in strict tribal hierarchies under war chiefs or shamans, and are known for their cunning ambush tactics and pack mentality.

Details
SizeSmall
TypeHumanoid
CR1
XP200
LanguagesCommon, Goblin
Defenses
Armor Class13
HP Range20 - 34 (Avg: 27)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Pack Tactics

Goblins have advantage on attack rolls against a creature if at least one of the goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Scimitar

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Slingshot

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Spear Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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