Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bandits are ruthless raiders and highwaymen who thrive on chaos and fear. They ambush travelers, extort the weak, and clash with rivals, all in pursuit of quick coin and plunder.
Size | Medium |
Type | Humanoid |
CR | 1.5 |
XP | 450 |
Languages | Common, Thieves' Cant |
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ambush
The bandit can attempt to hide and ambush a target, gaining advantage on the first attack roll against them.
Intimidate
The bandit can attempt to intimidate a creature, forcing it to make a Wisdom saving throw (DC 12) or become frightened until the end of its next turn.
Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Melee Attack
The bandit makes a melee weapon attack with a dagger or short sword, dealing 1d6+2 piercing damage.
Ranged Attack
The bandit fires a shortbow at a target, dealing 1d6+2 piercing damage.
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.