Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A brute-for-hire, thugs are muscle-bound enforcers who rely on intimidation and raw force. Clad in piecemeal armor and wielding chipped blades or spiked clubs, they are quick to resort to violence over trivial matters, driven by greed and loyalty to their coin.
Size | Medium |
Type | Humanoid |
CR | 1.5 |
XP | 450 |
Languages | any one language (usually Common) |
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Club Strike
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Intimidating Presence
As a bonus action, the thug can attempt to frighten a creature within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of the thug's next turn.
Mace
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Multiattack
The thug makes two melee attacks.