The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Air Atronach
CR 10Large Elemental
Air Atronach
HP Range120 - 180 (Avg: 150)
AC17
XP5900

Description

Air Atronachs are volatile Daedric elementals formed from the chaotic collision of fire, frost, and lightning. They are clever forces of destruction, capable of absorbing the essence of fallen atronachs to empower their elemental abilities.

Details
SizeLarge
TypeElemental
CR10
XP5900
LanguagesPrimordial, understands Common but cannot speak
Defenses
Armor Class17
HP Range120 - 180 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Chain Lightning

The Air Atronach targets one creature it can see within 120 feet. The target must make a DC 18 Dexterity saving throw, taking 45 (10d8) lightning damage on a failed save, or half as much on a successful one. The lightning then arcs to up to three additional targets within 30 feet of the first target.

Elemental Pulse

The Air Atronach releases a wave of elemental energy in a 30-foot radius. Each creature in that area must make a DC 18 Dexterity saving throw, taking 36 (8d8) damage of a random type (fire, cold, or lightning) on a failed save, or half as much on a successful one.

Frost Burst

The Air Atronach unleashes a burst of freezing energy in a 20-foot radius centered on itself. Each creature in that area must make a DC 18 Constitution saving throw, taking 27 (6d8) cold damage and being restrained until the end of their next turn on a failed save, or half as much damage and not being restrained on a successful one.

Gout of Flame

The Air Atronach exhales a 30-foot cone of fire. Each creature in that area must make a DC 18 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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