Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range150 - 150 (Avg: 150)
AC17
XP3900
Description
Ash Guardians are volatile constructs formed from packed volcanic ash and bound lightning, created by Telvanni mages during arcane experiments on Solstheim. They are known for their erratic behavior and devastating attacks, making them a dangerous foe in any encounter.
Details
Size | Large |
Type | Construct |
CR | 7 |
XP | 3900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Eruptive Shockwave
The Ash Guardian releases a burst of energy in a 15-foot radius, forcing all creatures in the area to make a DC 15 Dexterity saving throw, taking 4d6 thunder damage on a failed save, or half as much on a successful one.
Molten Fist
The Ash Guardian slams its fist into a target, dealing 3d10 bludgeoning damage and 2d6 fire damage.