Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Aurorans are radiant, humanoid Daedra in service to Meridia, appearing as armored warriors clad in glowing, prismatic plate forged from light. They wield shock magic with precision and can manipulate light spectrums, making them formidable opponents in battle.
Size | Medium |
Type | Celestial |
CR | 8 |
XP | 3900 |
Languages | Celestial, Common |
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Divine Axes
The Auroran makes a melee attack with its massive axe, dealing 2d12 slashing damage plus 2d6 lightning damage.
Phalanx Formation
Aurorans can combine in formations to create barriers of refracted light, granting allies within 10 feet a +2 bonus to AC and blinding enemies that start their turn within 10 feet.
Radiant Aura
All creatures within 10 feet of the Auroran must succeed on a DC 15 Constitution saving throw or take 2d6 radiant damage and be blinded until the end of their next turn.
Spectrum Bolt
The Auroran hurls a bolt of condensed spectrum energy at a target within 120 feet, dealing 4d8 lightning damage on a hit.