Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC17
XP1800
Description
Ayleid Guardians, or Stone Watchers, are enchanted statues of polished white stone or welkynd crystal, animated by ancient Ayleid sorcery. They guard sacred ruins, challenging intruders with combat or riddles, embodying the blend of martial prowess and intellectual challenge of Ayleid culture.
Details
Size | Medium |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Understands Ayleid but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ayleid Blade
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Riddle Challenge
The Guardian poses a riddle to a creature within 30 feet. If the creature answers correctly, the Guardian allows passage or deactivates. If answered incorrectly, the Guardian attacks.
Shield Bash
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) bludgeoning damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.