The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Bog Blight
CR 3Medium Undead
Bog Blight
HP Range40 - 50 (Avg: 45)
AC12
XP700

Description

Bog Blights are festering Argonian undead, risen from the waterlogged graves of Murkmire’s swamps. Their bodies are bloated and rotting, thick with clinging swamp-muck, and their eyes glow with a sickly green or yellow light. They are aggressive and mindless, attacking intruders with ferocity and exploding upon reaching their targets, releasing a foul, necrotic spray that burns and weakens the living.

Details
SizeMedium
TypeUndead
CR3
XP700
LanguagesNone
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Explosive Burst

When a Bog Blight is reduced to 0 hit points, it explodes in a 10-foot radius. Each creature in that area must make a DC 13 Constitution saving throw, taking 2d6 necrotic damage on a failed save, or half as much damage on a successful one.

Swamp Rot

A melee attack that deals 1d8 slashing damage plus 1d6 necrotic damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or have disadvantage on their next attack roll.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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