The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Bonelord
CR 8Medium Undead
Bonelord
HP Range100 - 140 (Avg: 120)
AC17
XP3900

Description

Bonelords are grotesque skeletal revenants animated by powerful spirit energies, featuring elongated spines, multiple skeletal limbs, and gaping jaws filled with jagged teeth. They are cruelly intelligent, using dark magic to curse and cripple intruders, and are often found in the tombs of Morrowind, serving as grim protectors of sacred relics and ancient secrets.

Details
SizeMedium
TypeUndead
CR8
XP3900
LanguagesCommon, Infernal
Defenses
Armor Class17
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bone Shard Barrage

The Bonelord unleashes a volley of sharp bone shards in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one.

Cursed Touch

The Bonelord reaches out to touch a target, forcing them to make a DC 16 Constitution saving throw or be cursed, suffering disadvantage on attack rolls and ability checks for 1 minute.

Spectral Rage

The Bonelord channels its spectral energy to enhance its attacks for 1 minute. During this time, it gains advantage on attack rolls and deals an additional 10 (3d6) necrotic damage on successful hits.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service