Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Bonelords are grotesque skeletal revenants animated by powerful spirit energies, featuring elongated spines, multiple skeletal limbs, and gaping jaws filled with jagged teeth. They are cruelly intelligent, using dark magic to curse and cripple intruders, and are often found in the tombs of Morrowind, serving as grim protectors of sacred relics and ancient secrets.
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bone Shard Barrage
The Bonelord unleashes a volley of sharp bone shards in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed save, or half as much damage on a successful one.
Cursed Touch
The Bonelord reaches out to touch a target, forcing them to make a DC 16 Constitution saving throw or be cursed, suffering disadvantage on attack rolls and ability checks for 1 minute.
Spectral Rage
The Bonelord channels its spectral energy to enhance its attacks for 1 minute. During this time, it gains advantage on attack rolls and deals an additional 10 (3d6) necrotic damage on successful hits.