The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Daedra Lord
CR 20Large Fiend
Daedra Lord
HP Range250 - 350 (Avg: 300)
AC20
XP50000

Description

Daedra Lords are towering, awe-inspiring figures of immense presence and terrifying beauty, embodying potent, godlike authority. They rule minor realms within Oblivion, enforcing the will of Daedric Princes and manipulating reality with their vast intelligence and power.

Details
SizeLarge
TypeFiend
CR20
XP50000
LanguagesAll, telepathy 120 ft.
Defenses
Armor Class20
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Infernal Strike

The Daedra Lord makes a melee attack with their weapon, dealing 3d10 slashing damage plus 3d10 fire damage.

Reality Warp

The Daedra Lord can manipulate the fabric of reality within a 60-foot radius, causing terrain to shift, creating illusions, or altering the environment to their advantage.

Spellcasting

The Daedra Lord is a 20th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). They have the following spells prepared: 9th level (3 slots): Meteor Swarm, Time Stop; 8th level (3 slots): Power Word Stun, Dominate Monster; 7th level (3 slots): Finger of Death, Plane Shift; 6th level (3 slots): Disintegrate, True Seeing; 5th level (3 slots): Cloudkill, Hold Monster; 4th level (3 slots): Greater Invisibility, Dimension Door; 3rd level (3 slots): Counterspell, Fear; 2nd level (3 slots): Misty Step, Hold Person; 1st level (3 slots): Shield, Magic Missile.

Summon Lesser Daedra

The Daedra Lord can summon 1d4 Lesser Daedra to fight alongside them, which appear in unoccupied spaces within 30 feet.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service