Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Daedra Lords are towering, awe-inspiring figures of immense presence and terrifying beauty, embodying potent, godlike authority. They rule minor realms within Oblivion, enforcing the will of Daedric Princes and manipulating reality with their vast intelligence and power.
Size | Large |
Type | Fiend |
CR | 20 |
XP | 50000 |
Languages | All, telepathy 120 ft. |
Armor Class | 20 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Infernal Strike
The Daedra Lord makes a melee attack with their weapon, dealing 3d10 slashing damage plus 3d10 fire damage.
Reality Warp
The Daedra Lord can manipulate the fabric of reality within a 60-foot radius, causing terrain to shift, creating illusions, or altering the environment to their advantage.
Spellcasting
The Daedra Lord is a 20th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). They have the following spells prepared: 9th level (3 slots): Meteor Swarm, Time Stop; 8th level (3 slots): Power Word Stun, Dominate Monster; 7th level (3 slots): Finger of Death, Plane Shift; 6th level (3 slots): Disintegrate, True Seeing; 5th level (3 slots): Cloudkill, Hold Monster; 4th level (3 slots): Greater Invisibility, Dimension Door; 3rd level (3 slots): Counterspell, Fear; 2nd level (3 slots): Misty Step, Hold Person; 1st level (3 slots): Shield, Magic Missile.
Summon Lesser Daedra
The Daedra Lord can summon 1d4 Lesser Daedra to fight alongside them, which appear in unoccupied spaces within 30 feet.