The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Daedric Titan
CR 20Huge Monstrosity
Daedric Titan
HP Range300 - 400 (Avg: 350)
AC22
XP5000

Description

Daedric Titans are colossal, dragon-like Daedra created to serve the Daedric Princes as war-slaves. They are known for their immense power, intelligence, and ability to unleash devastating essence-draining roars, making them formidable guardians and living siege engines.

Details
SizeHuge
TypeMonstrosity
CR20
XP5000
LanguagesUnderstands all languages spoken by its creators but cannot speak.
Defenses
Armor Class22
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Essence-Draining Roar

Unleashes a powerful roar that targets all creatures within 60 feet, forcing them to make a DC 22 Wisdom saving throw or take 45 (10d8) psychic damage and be frightened for 1 minute.

Molten Breath

Breathes a cone of chilling blue flames (or regular fire for Ash Titans) in a 60-foot cone. Each creature in that area must make a DC 22 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.

Prehensile Strike

Makes a melee attack with its prehensile limbs, dealing 30 (4d10 + 10) bludgeoning damage and grappling the target on a hit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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