The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Daedroth
CR 7Large Monstrosity
Daedroth
HP Range100 - 140 (Avg: 120)
AC16
XP3900

Description

Daedroths are hulking, bipedal Daedra known for their thick, scaled hides and powerful crocodilian heads filled with jagged teeth. They are cunning hunters and soldiers, using their brute strength and elemental abilities to overwhelm foes in battle.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesNone
Defenses
Armor Class16
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite Attack

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 6) piercing damage.

Claw Attack

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) slashing damage.

Corrosive Spit

Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 14 (4d6) acid damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

Fiery Breath (Recharge 5-6)

The Daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The Daedroth makes two attacks: one with its claws and one with its bite.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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