Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Daedroths are hulking, bipedal Daedra known for their thick, scaled hides and powerful crocodilian heads filled with jagged teeth. They are cunning hunters and soldiers, using their brute strength and elemental abilities to overwhelm foes in battle.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | None |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (2d12 + 6) piercing damage.
Claw Attack
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 6) slashing damage.
Corrosive Spit
Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 14 (4d6) acid damage and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Fiery Breath (Recharge 5-6)
The Daedroth exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The Daedroth makes two attacks: one with its claws and one with its bite.