Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Dragons are colossal, reptilian beings of immense power and intelligence, deeply connected to the fabric of reality and the divine. They possess the ability to manipulate magic through their spoken words, unleashing devastating elemental forces upon their foes.
Size | Huge |
Type | Dragon |
CR | 20 |
XP | 5000 |
Languages | Draconic, understands all languages |
Armor Class | 22 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cast Spell
The dragon casts a spell from its spell list, using its spellcasting ability.
Dragon Breath
The dragon exhales a 60-foot cone of elemental energy (fire, frost, or force) that deals 12d10 damage. Creatures in the area must make a DC 22 Dexterity saving throw, taking half damage on a success.
Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Tail Swipe
The dragon makes a tail attack against a target within 15 feet, dealing 3d10 + 10 bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 22 Strength saving throw or be knocked prone.
Wing Attack
The dragon beats its wings. Each creature within 15 feet must succeed on a DC 22 Dexterity saving throw or take 2d6 + 10 bludgeoning damage and be knocked prone.