The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Dragon
CR 20Huge Dragon
Dragon
HP Range250 - 350 (Avg: 300)
AC22
XP5000

Description

Dragons are colossal, reptilian beings of immense power and intelligence, deeply connected to the fabric of reality and the divine. They possess the ability to manipulate magic through their spoken words, unleashing devastating elemental forces upon their foes.

Details
SizeHuge
TypeDragon
CR20
XP5000
LanguagesDraconic, understands all languages
Defenses
Armor Class22
HP Range250 - 350 (Avg: 300)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cast Spell

The dragon casts a spell from its spell list, using its spellcasting ability.

Dragon Breath

The dragon exhales a 60-foot cone of elemental energy (fire, frost, or force) that deals 12d10 damage. Creatures in the area must make a DC 22 Dexterity saving throw, taking half damage on a success.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Tail Swipe

The dragon makes a tail attack against a target within 15 feet, dealing 3d10 + 10 bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 22 Strength saving throw or be knocked prone.

Wing Attack

The dragon beats its wings. Each creature within 15 feet must succeed on a DC 22 Dexterity saving throw or take 2d6 + 10 bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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