The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Duneripper
CR 7Large Monstrosity
Duneripper
HP Range140 - 160 (Avg: 150)
AC16
XP3900

Description

Dunerippers are massive, lizard-like reptiles that serve as lethal ambush predators in the deserts of Tamriel. They lie in wait beneath the sand for days, erupting with explosive speed to seize their prey with crushing jaws and bludgeoning tails.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
Languagesunderstands Draconic but cannot speak
Defenses
Armor Class16
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush Strike

When a Duneripper surprises a creature, it can make a bite attack as a bonus action.

Bite

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 2d10 + 7 piercing damage.

Burrow

The Duneripper can burrow through sand and loose earth, moving at half its burrow speed.

Tail Smash

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 2d8 + 7 bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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