Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range10 - 20 (Avg: 15)
AC18
XP13000
Description
Flesh Colossi are colossal monstrosities created from the remains of countless creatures, serving as engines of destruction for necromancers and Daedric forces. They spread disease and decay with every step, making them terrifying foes on the battlefield.
Details
Size | Huge |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Slam
The Flesh Colossus slams its massive fists down in a wide arc, dealing 4d12 bludgeoning damage to all creatures in a 15-foot radius.
Necrotic Aura
All creatures within 30 feet of the Flesh Colossus must succeed on a DC 20 Constitution saving throw or take 3d10 necrotic damage and become poisoned for 1 minute.
Regenerate
The Flesh Colossus regains 20 hit points at the start of its turn if it has at least 1 hit point.