Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Gargoyles are hulking, monstrous figures carved from living stone, shaped into grotesque mockeries of humanoid and bestial forms. They are ambush predators, remaining frozen for hours before bursting forth to attack with overwhelming brute strength and minor magical abilities, often found guarding ancient ruins or necromantic citadels.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Undercommon |
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) slashing damage.
Life Drain
The gargoyle can drain the life force of a creature it hits with a claw attack. The target must succeed on a DC 15 Constitution saving throw or take an additional 10 (3d6) necrotic damage, and the gargoyle regains hit points equal to the damage dealt.
Multiattack
The gargoyle makes two attacks: one with its claws and one with its bite.