Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
The Ghost is a spectral entity bound to the mortal realm by unresolved emotions and unfinished business. It seeks to fulfill its last desires, whether that be vengeance, protection, or delivering a message, often manifesting its sorrow or anger through haunting wails and chilling touches.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, understands the languages it knew in life |
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chilling Touch
The ghost reaches out with a spectral hand, delivering a chilling touch that deals 2d8 necrotic damage and reduces the target's maximum hit points by the same amount until it finishes a long rest.
Phantasmal Wail
The ghost emits a haunting wail that can be heard up to 300 feet away. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Possession
The ghost can attempt to possess a corpse within 5 feet. The target must succeed on a DC 15 Charisma saving throw or be possessed for up to 1 minute, during which the ghost can control the body.