Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC17
XP3900
Description
Gloam Knights are eerie enforcers of Nocturnal's will, embodying the essence of darkness and malice. They serve as silent guardians of sacred sites, striking from the shadows with ruthless efficiency and precision.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | understands Common and Infernal but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Darkness Cloak
The Gloam Knight can become invisible in dim light or darkness until it attacks or casts a spell.
Shadow Strike
The Gloam Knight attacks with a weapon formed from shadow, dealing 2d8 necrotic damage and 1d8 psychic damage.
Summon Shadows
The Gloam Knight can summon 1d4 shadowy minions to aid it in battle, which act on its initiative.