Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Gnarls are bizarre, tree-like creatures that roam the Shivering Isles, tending to the Root System and clearing obstructions. They are aggressive in combat, using their whipping vines and trunk-like limbs, and can absorb magic to gain temporary resistances.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Sylvan but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Absorb Magic
When a spell is cast against a Gnarl, it gains resistance to that spell's damage type for 1 minute.
Trunk Slam
Make a heavy melee attack with its trunk, dealing 3d10 bludgeoning damage.
Whipping Vines
Make a melee attack with vines, dealing 2d8 slashing damage and potentially restraining the target.