Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
Grummites are tribal, amphibious humanoids that thrive in the wetlands and coastal areas of the Shivering Isles. They are vicious hunters and scavengers, using primitive weapons and swarm tactics to overwhelm their prey, while their regenerative abilities make them formidable foes even after sustaining severe injuries.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Understands Common and Aquan but cannot speak. |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambush Tactics
If the Grummite is hidden and attacks a surprised target, it deals an extra 7 (2d6) damage.
Regenerate
The Grummite regains 5 hit points at the start of its turn if it has at least 1 hit point and is in water or under rain.
Swarm Attack
The Grummite can make two attacks with its bone spear or jagged sword against a target within reach.