Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range180 - 180 (Avg: 180)
AC17
XP5900
Description
Lurkers are massive, amphibious Daedric creatures that serve as guardians in the realm of Apocrypha. They strike with overwhelming strength and precision, embodying the dread tied to forbidden knowledge.
Details
Size | Large |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | understands Deep Speech but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 180 - 180 (Avg: 180) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Acidic Bile Spray
The Lurker spits a spray of acidic bile in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much damage on a successful one.
Crushing Slam
The Lurker makes a melee attack with its massive arms, dealing 3d10 + 8 bludgeoning damage.
Tidal Force
The Lurker slams its bulk into a target within 10 feet, forcing them to make a DC 16 Strength saving throw. On a failed save, the target takes 4d10 bludgeoning damage and is knocked prone.