The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Lurker
CR 10Large Monstrosity
Lurker
HP Range180 - 180 (Avg: 180)
AC17
XP5900

Description

Lurkers are massive, amphibious Daedric creatures that serve as guardians in the realm of Apocrypha. They strike with overwhelming strength and precision, embodying the dread tied to forbidden knowledge.

Details
SizeLarge
TypeMonstrosity
CR10
XP5900
Languagesunderstands Deep Speech but cannot speak
Defenses
Armor Class17
HP Range180 - 180 (Avg: 180)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Acidic Bile Spray

The Lurker spits a spray of acidic bile in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 4d8 acid damage on a failed save, or half as much damage on a successful one.

Crushing Slam

The Lurker makes a melee attack with its massive arms, dealing 3d10 + 8 bludgeoning damage.

Tidal Force

The Lurker slams its bulk into a target within 10 feet, forcing them to make a DC 16 Strength saving throw. On a failed save, the target takes 4d10 bludgeoning damage and is knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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