The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
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Meridian Guardian
CR 15Large Construct
Meridian Guardian
HP Range200 - 300 (Avg: 250)
AC20
XP13000

Description

Meridian Guardians are radiant protectors of Meridia, embodying her will and judgment. They serve as enforcers against necromancy and Daedric corruption, wielding elemental powers and commanding Auroran forces in battle.

Details
SizeLarge
TypeConstruct
CR15
XP13000
LanguagesCelestial, Common
Defenses
Armor Class20
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Elemental Surge

The guardian unleashes a wave of elemental energy (fire, ice, or lightning) in a 30-foot cone, forcing creatures to make a DC 18 Dexterity saving throw, taking 6d8 damage on a failed save, or half as much on a success.

Radiant Blade Strike

The guardian makes a melee attack with its radiant blade, dealing 3d10 slashing damage plus 2d8 radiant damage.

Transport to the Colored Rooms

As a reaction, the guardian can attempt to transport a creature within 60 feet to the Colored Rooms. The target must succeed on a DC 20 Wisdom saving throw or be banished to a pocket dimension for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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