Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
Minotaurs are towering, muscular beastfolk known for their powerful humanoid bodies and horned heads resembling great bulls. Once revered as sacred symbols, they are now seen as territorial and savage, fiercely protecting their lairs and kin.
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Brutal Charge
The Minotaur can move up to its speed and make a melee attack against a target. If the attack hits, it deals an additional 2d6 damage.
Devastating Horns
The Minotaur makes a melee attack with its horns, dealing 2d10 + 5 piercing damage.
Territorial Roar
The Minotaur lets out a fearsome roar. All creatures within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.