Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC17
XP5900
Description
Miregaunts are towering, tree-like colossi composed of swamp matter, fiercely territorial and deeply connected to the Hist. They act as guardians of sacred sites, punishing intruders and fulfilling the will of the swamp's chaotic magic.
Details
Size | Huge |
Type | Monstrosity |
CR | 10 |
XP | 5900 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Crushing Slam
The Miregaunt slams its root-mass down on a target, dealing 4d10 bludgeoning damage.
Regenerate
At the start of its turn, the Miregaunt regains 20 hit points if it has at least 1 hit point and is in swampy terrain.
Swamp's Grasp
The Miregaunt can attempt to grapple a creature within 10 feet, using its roots to restrain them.