Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range45 - 45 (Avg: 45)
AC14
XP700
Description
Nix-Hounds are aggressive, insectoid predators known for their bloodsucking proboscises and pack hunting tactics. They are a menace to travelers in Morrowind and Solstheim, often attacking those who venture too close to their territory.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Common and Elvish but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 45 - 45 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take an additional 7 (2d6) necrotic damage as the Nix-Hound drains its blood.
Pack Tactics
The Nix-Hound has advantage on an attack roll against a creature if at least one of the Nix-Hound's allies is within 5 feet of the creature and the ally isn't incapacitated.