Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP2300
Description
Nocturnal Shrikes are hauntingly beautiful Daedric women, embodying the essence of twilight and sorrow. They wield shadow magic and psychic manipulation, serving as both advisors and enforcers within their complex hierarchy.
Details
Size | Medium |
Type | Fiend |
CR | 6 |
XP | 2300 |
Languages | Common, Infernal, Elvish |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cloak of Shadows
As a bonus action, the Shrike can become invisible until the start of its next turn or until it attacks.
Psychic Whisper
The Shrike can target one creature within 60 feet, forcing it to make a Wisdom saving throw or take 4d10 psychic damage and be frightened until the end of its next turn.
Shadow Bolt
The Nocturnal Shrike hurls a bolt of shadowy energy at a target within 120 feet, dealing 3d8 necrotic damage on a hit.