Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range20 - 30 (Avg: 25)
AC13
XP200
Description
Scamps are wiry, impish Daedra known for their cowardly yet mischievous behavior. They prefer to harass their foes with hit-and-run tactics and minor fire magic, often swarming in groups to overwhelm their targets.
Details
Size | Small |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fire Bolt
The Scamp hurls a small bolt of fire at a target within 120 feet, dealing 1d10 fire damage on a hit.
Mischief
The Scamp attempts to steal a small item from a creature within 5 feet. If successful, the target must succeed on a DC 12 Dexterity saving throw or lose the item.
Swarm Tactics
When in a group of three or more, Scamps can coordinate their attacks, granting them advantage on attack rolls against a single target.