Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Scorions are large, arachnoid Daedra drawn to strong magical activity, skittering across surfaces with mechanical precision. They drain magical energy from their surroundings, using it to empower their destructive abilities while avoiding direct confrontation.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | understands Abyssal but cannot speak |
Armor Class | 16 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Drain
The Scorion targets one creature within 30 feet, siphoning magical energy. The target must succeed on a DC 16 Constitution saving throw or take 27 (6d8) force damage and the Scorion regains hit points equal to half the damage dealt.
Energy Burst
The Scorion releases a burst of unstable energy in a 15-foot radius. Each creature in that area must make a DC 16 Dexterity saving throw, taking 36 (8d8) lightning damage on a failed save, or half as much damage on a successful one.
Teleportation Skitter
The Scorion can teleport up to 60 feet to an unoccupied space it can see, avoiding opportunity attacks.