The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Seeker
CR 10Large Fiend
Seeker
HP Range140 - 160 (Avg: 150)
AC17
XP5900

Description

Seekers are nightmarish Daedra that guard forbidden knowledge, delighting in tormenting intruders. They drain the life and will of their foes, growing stronger with each mind they consume.

Details
SizeLarge
TypeFiend
CR10
XP5900
LanguagesAbyssal, telepathy 120 ft.
Defenses
Armor Class17
HP Range140 - 160 (Avg: 150)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Illusory Duplicate

The Seeker creates 1d4 illusory duplicates of itself that last for 1 minute or until destroyed. The duplicates mimic the Seeker's actions but cannot deal damage.

Life Drain

Melee Spell Attack: +10 to hit, reach 10 ft., one target. Hit: 27 (5d10) necrotic damage, and the target must succeed on a DC 18 Constitution saving throw or have its maximum hit points reduced by an amount equal to the damage taken.

Sonic Banishment

The Seeker emits a powerful sound wave in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 36 (8d8) thunder damage on a failed save, or be banished to a random location within 1d10 miles.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service