Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
Shades are formless, shadowy entities driven by an insatiable hunger for souls and warmth. They manifest as vaguely humanoid figures composed of thick, churning darkness, constantly warping and shifting, with glowing cores that hint at the corrupt energies sustaining them.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1600 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Shadow Strike
The Shade can move through shadows and make a melee attack against a creature within 5 feet. On a hit, the target takes 14 (2d10 + 3) slashing damage and must succeed on a DC 15 Dexterity saving throw or be grappled.
Soul Drain
The Shade targets one creature it can see within 30 feet. The target must succeed on a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage, and the Shade regains hit points equal to the damage dealt.