Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
Vampires are cunning predators that feed on the blood of the living to sustain their immortality and power. They can be found in crypts, ancient ruins, or hidden manors, often masquerading as common folk while manipulating the world around them.
Details
Size | Medium |
Type | Undead |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the vampire regains hit points equal to the damage dealt.
Charm
The vampire targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 24 hours.
Mist Form
The vampire can transform into a cloud of mist as a bonus action. In this form, it can move through small openings and is immune to all non-magical damage.