Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Werebats are nightmarish lycanthropes, twisted hybrids of bat and man, known for their predatory behavior and territorial nature. They are often found in the swamps and deep forests of Valenwood, particularly around Shademist Moors, where they ambush prey with cunning and ferocity.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1600 |
Languages | Common, understands Sylvan but cannot speak |
Armor Class | 15 |
HP Range | 70 - 100 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Werebat makes two attacks: one with its claws and one with its bite.
Sonic Screech (Recharge 5-6)
The Werebat emits a terrifying screech. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.