The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Werecrocodile
CR 6Large Monstrosity
Werecrocodile
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

Werecrocodiles are massive lycanthropes that embody the ferocity of both man and beast, lurking in the fetid swamps of Black Marsh. They are solitary ambush predators, fiercely territorial and capable of spreading their curse through infectious bites.

Details
SizeLarge
TypeMonstrosity
CR6
XP2300
LanguagesUnderstands Common and Draconic but cannot speak
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or be cursed with lycanthropy.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Tail Sweep

Each creature within 10 feet of the Werecrocodile must succeed on a DC 15 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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