The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!


Author's Note: Slowed down but still alive and makin progress The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 530 Points rn / Thousands to go lol NPC's in progess, 450 NPC's rn Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
Played830 times
Cloned120 times
Created
169 days ago
Last Updated
3 days ago
VisibilityPublic
Werewolf Lord
CR 10Large Monstrosity
Werewolf Lord
HP Range200 - 300 (Avg: 250)
AC18
XP5900

Description

Werewolf Lords are towering, intelligent lycanthropes that command lesser werewolves with a terrifying aura of dominance. They blend the features of their original race with the ferocity of wolf-kind, serving Hircine and seeking to expand their packs into formidable armies.

Details
SizeLarge
TypeMonstrosity
CR10
XP5900
LanguagesNone
Defenses
Armor Class18
HP Range200 - 300 (Avg: 250)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw Attack

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 6) slashing damage.

Dominate Pack

The Werewolf Lord can attempt to dominate a number of werewolves equal to its Charisma modifier. Affected werewolves must succeed on a DC 18 Wisdom saving throw or be under the Werewolf Lord's control.

Terrifying Roar

The Werewolf Lord unleashes a fearsome roar. All creatures within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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