Fantasy
Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Author's Note: Slowed down but still alive and makin progress
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 530 Points rn / Thousands to go lol
NPC's in progess, 450 NPC's rn
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 830 times |
Cloned | 120 times |
Created | 169 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range100 - 140 (Avg: 120)
AC17
XP5900
Description
The Wrath of Sithis is a relentless specter summoned to punish betrayal within the Dark Brotherhood. It embodies the wrath of the void, seeking to annihilate traitors with its cursed magic and deadly dagger.
Details
Size | Medium |
Type | Undead |
CR | 10 |
XP | 5900 |
Languages | understands Common and Infernal but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger of Discipline
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or take an additional 27 (6d8) necrotic damage.
Necrotic Touch
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or be paralyzed until the end of its next turn.
Shadow Step
The Wrath of Sithis can teleport up to 60 feet to an unoccupied space it can see that is in dim light or darkness.