Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-7137, 3975) |
Once a jewel of early Ayleid expansion into High Rock, Dwynnarth lies half‑sunken in Glenumbra’s moss‑choked lowlands southwest of Crosswych. Time, Breton quarrying, and centuries of petty wars have shattered its alabaster arches; only three broken causeways still jut above the oaks like bleached ribs. Faint azure glows leak from cracked welkynd stones in the masonry, luring night‑folk and hedge‑mages who insist the ruin “sings” beneath a new moon. Farmers skirt the site, claiming the soil turns sour and cattle sicken when tethered nearby. Scholars from Wayrest mount cautious expeditions, hoping to trace a vanished aqueduct to an untouched sanctum rumored to hold an Aetherial wellspring. Most return with damp notes and tales of spriggans, briarheart bandits, and eerie voices in the dark. Yet a few whisper of lower vaults sealed by glyph‑wrought gates—doors that still thrum with magicka, as though awaiting the Wild Elves’ true heirs.