Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Played | 370 times |
Cloned | 80 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-8770, 2795) |
The Ayleid ruin of Silumm crouches beneath briar‑choked bluffs. Only two green‑stone lintels protrude from the heather, yet a sagging Breton palisade marks the entrance—legacy of bandits, warlords, and Aldmeri scouts who have squatted here across the centuries. Inside, a spiral stair descends into clammy corridors whose silver‑flecked masonry still pulses with Meridia’s light. Shattered cells line the halls; their iron doors hang inward, as though something forced its way out. Wererats and skeevers skitter through ankle‑deep water, while deeper vaults echo with low, lupine growls. Glenumbra’s folk insist Silumm breeds werewolves, cursed when an Ayleid priest tried to bind lunar spirits beneath the ruin. Wayrest scholars have retrieved moonstone fetters and scraps of Dominion banners yet refuse to linger after dusk. Even seasoned adventurers keep torches high—here, the shadows have teeth, and the old prison hungers for new captives.