Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Played | 375 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-6047, 6546) |
Veawend Ede, “Sea Journey’s End” in Ayleidoon. Salt gales have whittled its needle‑towers into ragged silhouettes, and barnacles crust the moonstone quay where pearl barges once moored. Fisher skiffs still brave the chop to a sea‑cave beneath Westwind Lighthouse, chasing tales of a forge blessed by Magnus—an anvil that hums when struck with star‑metal. Inside, coral roots lace halls lit by drifting dawn‑motes. Silted pools mirror shattered star mosaics; on the single night each year they realign, smiths swear the forge tempers blades that never dull yet drain the wielder’s strength. Ravenwatch scholars keep a discreet camp, studying ward‑sigils that burn vampires but spare mortals. Harpies brood in the broken spire, and slick stairs coil to a tidal crypt where drowned Ayleid sentinels still guard the forge, waiting for a master bold enough to claim its fading light.