Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (-5455, 6130) |
Northeast of Fell’s Run, a jagged fang of moon‑white stone juts from Rivenspire’s chalk hills—the broken watch‑tower of Orc’s Finger, last remnant of an Ayleid border fort. Wind‑scoured arches funnel travellers into dusk‑lit corridors where cracked welkynd sconces cast watery light across overturned ore carts and splintered shields. The Bitterhand Bandits have turned the outer galleries into a redoubt, draping blood‑red pennants over mosaics that once boasted Ayleid glory. Deeper in, Teeba‑Ja—a reed‑voiced Argonian relic‑hunter—languishes in an iron cage, insisting her captors dig for a “glass heart” said to distil moonlight into raw magicka. Headless statues point toward a sealed lift shaft whose bronze counterweights groan whenever Masser rises. Yet greater peril stirs below: concentric glyph‑rings pulse like embers, and stone wardens rouse whenever steel is drawn, eager to avenge a fortress lost to time—and any who mistake the finger for easy plunder.