Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 378 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
The Whispering Weir
Point of Interest
Details
Coordinates | (-8116, 2713) |
Description
North of Deylin, fed by the same springs that nourish the village’s fields, the Whispering Weir is a shallow pond nestled within a quiet dell. Its mirror-like surface rarely ripples, even when wind blows through the surrounding reeds. Locals claim that when the air is still, the weir whispers—soft, unintelligible murmurs that come not from the water, but from somewhere just beneath it. Some say it’s the echo of forgotten spells, others believe it's the remnants of ancient spirits bound to the land. Children dare one another to wade in on clear nights, while the more superstitious leave coins or flax bundles at the edge as offerings. Whether fey, wyrd, or something else entirely, the weir listens as much as it speaks.