Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Telwyn’s Rest
Point of Interest
Details
Coordinates | (-8031, 2738) |
Description
Just beyond the eastern farmland lies a mossy barrow known as Telwyn’s Rest, said to be the burial place of a Breton battlemage who died defending Deylin from sea-raiders over a thousand years ago. The mound is crowned by a single standing stone carved with worn runes, and surrounded by flowering heather that never seems to wither. Though the tomb has never been opened, villagers report flickers of blue flame on the barrow’s crest during summer storms, and some claim to hear the faint ring of steel and shouting wind when the wind sweeps down from the north. Once a place of quiet respect, it is now visited in secret by young mages seeking guidance—or strength—from the spirit within.