Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
v v v v v v v
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Bonechill Passage
Point of Interest
Details
Coordinates | (-189, 3172) |
Description
Carved through a frost-bitten ridge south of Falkreath, Bonechill Passage is a narrow, icy corridor where bitter winds howl through cragged stone. Jagged formations and scattered bones line its frost-covered floor, remnants of those who once dared traverse its treacherous route. The passage’s tight twists force travelers to edge along icy walls, and its temperature plummets so low that even breath turns to mist. Local lore claims that restless spirits of ancient warriors linger in the chill, their whispers carried by the wind. Despite its beauty, Bonechill Passage is a test of resolve—a place where every step must be measured against the creeping cold and the eerie silence of the frozen past.