Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Hamvir's Rest
Point of Interest
Details
Coordinates | (-319, 5130) |
Description
Perched on a lonely hill northeast of Whiterun, Hamvir’s Rest is a small and eerie Nordic burial site, its broken tombstones and half-collapsed crypt bathed in near-constant mist. The wind whistles through the shattered stone, carrying with it a strange stillness that unsettles even seasoned travelers. Though once a simple barrow, the site is now overrun by necromancers who raise the dead from their shallow graves to guard the ruin. Skeletal warriors and restless draugr linger near the entrance, while deeper within, dark rituals are whispered among flickering torches and blood-streaked altars. Despite its size, Hamvir’s Rest is a dangerous place—where the dead do not sleep, and those who disturb the earth rarely leave in peace.