Tamriel: 9 Provinces, 5 Oceans, 19 Planes, 150 Villages, 64 Cities and a very long roadmap!
Played | 573 times |
Cloned | 109 times |
Created | 142 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Coordinates | (-527, 4580) |
Northeast of Whiterun, perched atop a rocky hill overlooking the tundra, Necromancer’s Bluff is a windswept rise long rumored to be a gathering place for dark practitioners of the arcane. From a distance, the bluff appears unremarkable—scattered stones, a lone campfire, and the remains of crude tents—but closer inspection reveals signs of necromantic rituals: bone piles, bloodstains, and scorched runes carved into the rock. At night, strange lights have been seen dancing across the hilltop, and travelers speak of chants echoing on the wind. While the camp is often found abandoned, it’s rarely empty for long—wandering necromancers frequently return to perform forbidden rites away from the eyes of city guards. Necromancer’s Bluff remains a place of unease and quiet dread, where the dead are never far from the surface.