Fantasy
Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Author's Note:
The World Contains:
64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate.
POI's in progress, 700 Points rn / Thousands to go lol
Tavern Starts:
The Oak and Sentinel - Cyrodiil
The Sapphire Dancer - Hammerfell
The Silver Hart - High Rock
The Luminous Bough - Summerset
The Verdant Hollow - Valenwood
The Dustwalker’s Den - Elsweyr
The Muckwallow Lantern - Black Marsh
The Silted Hound - Morrowind
The Sleeping Giant Inn - Skyrim
As the beastfolk say,
"May your road lead you to warm sands"
CRASH WARNING on Locations tab
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Played | 378 times |
Cloned | 81 times |
Created | 124 days ago |
Last Updated | Yesterday |
Visibility | Public |
Bleakwind Bluff
Point of Interest
Details
Coordinates | (-1665, 5017) |
Description
South of Rorikstead, perched on a wind-battered rise overlooking the plains of Whiterun Hold, Bleakwind Bluff is a crumbling Nordic tower now occupied by a reclusive coven of hagravens and witches. The ruin's jagged silhouette cuts against the sky, and strange totems of bone and feathers hang from the broken stonework, swaying in the ever-present wind. Arcane rituals are performed under the open sky, and the air around the bluff feels charged with ancient, volatile magic. Travelers report hearing whispers on the wind and glimpsing unnatural creatures moving along the ridgeline at dusk. Though remote, Bleakwind Bluff is a place of raw, dangerous power—where the line between the wilds and the arcane has worn dangerously thin.