The Elder Scrolls: Tamriel world illustration - Fantasy theme
Fantasy

The Elder Scrolls: Tamriel

J
Jefferson

Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas


Author's Note: The World Contains: 64 cities, 150 villages, 7 provinces, 5 oceans, all canon regions within each province, 127 TES canon spells (and most 5e), 15 Races, and the map which I made/edited with Inkarnate. POI's in progress, 700 Points rn / Thousands to go lol Tavern Starts: The Oak and Sentinel - Cyrodiil The Sapphire Dancer - Hammerfell The Silver Hart - High Rock The Luminous Bough - Summerset The Verdant Hollow - Valenwood The Dustwalker’s Den - Elsweyr The Muckwallow Lantern - Black Marsh The Silted Hound - Morrowind The Sleeping Giant Inn - Skyrim As the beastfolk say, "May your road lead you to warm sands" CRASH WARNING on Locations tab v v v v v v v
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Wolfskull Cave
Wolfskull Cave
Point of Interest
Details
Coordinates(-1688, 6864)
Description

Hidden in the craggy hills west of Solitude, Wolfskull Cave is a dark and twisting cavern steeped in ancient necromantic ritual and fearsome legend. What begins as a simple cave soon descends into a deep, haunted chamber known as Wolfskull Ruins, where a coven of necromancers once attempted to summon Potema, the dreaded Wolf Queen of Solitude. Flickering torchlight reveals broken crypts, collapsed walls, and ominous symbols scrawled across the stone. The summoning ritual, long disrupted, has left behind a lingering aura of death and madness. Draugr prowl the shadows, and the air carries the echo of ancient chants. Though the city above remains unaware of the full danger, those who enter Wolfskull Cave walk into the jaws of a legend that refuses to die—a place where history’s horrors stir and dark ambitions linger in the bones of the dead.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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