Tamriel is shaped by myth and memory, built upon the bones of Ayleids, Dwemer & Dragons. 600+ areas
Played | 370 times |
Cloned | 81 times |
Created | 123 days ago |
Last Updated | Yesterday |
Visibility | Public |
Coordinates | (2403, 7015) |
Set atop an icy islet far off the northern coast of Winterhold, The Serpent Stone stands alone in the frozen Sea of Ghosts—remote, mysterious, and shrouded in chilling stillness. Surrounded by jagged rocks and treacherous waters, reaching it is perilous, often requiring braving snowy shores and swimming in deadly cold. Those who touch the Serpent Stone are granted a unique power: the ability to paralyze and poison a foe once per day, striking like a serpent from the shadows. But such power comes with the lore of danger—serpents are cunning, solitary, and feared. The stone’s aura reflects this, humming with cold, arcane energy that feels both alien and ancient. The Serpent Stone is not a gift freely given—it is a pact of power through cunning, perfect for assassins, rogues, and those who embrace the deadly beauty of the venomous path.